Worlds The Architect Commission
I
3D Environment Concept Artist  ·  Unreal Engine 5
Adam
W Hawil
Worlds
Forge

Sculpting impossible realms — from forsaken cathedrals to alien biomes. Each environment tells the story a thousand words cannot speak.

Environment  ·  Concept  ·  UE5
Selected Works

The Worlds

07 Works  ·  MMXXI
✦   Adam W Hawil   ✦
Email
adamhwl@protonmail.com
Response within 24 hours
Location
Available Worldwide
Remote & on-site
Engine
Unreal Engine 5
Nanite · Lumen · World Partition
Available for new projects
The Architect  ·  Profile
AdamWHawil
Discipline3D Environment Concept Art
EngineUnreal Engine 5
BasedAvailable Worldwide
SinceMMXXI

I am Adam W Hawil — a 3D environment concept artist and Unreal Engine 5 specialist forging worlds for games, film, and interactive media.

My process begins with narrative. Every crumbling column, every shaft of Lumen light, every Nanite-detailed surface tells the story of what came before. I work at the intersection of architectural history, environmental storytelling, and the technical frontier of UE5.

From forsaken gothic cathedrals drowning beneath black water, to alien megastructures older than starlight — every project begins with a single question: what story does this place remember?

Digital Pipeline — Unreal Engine 5
Digital Pipeline — Blender
Disciplines

What I Forge

01
Environment Concept
Mood boards, paintover concepts, orthographic breakdowns and style guides for entire worlds.
02
3D Modelling & Layout
Full-scene blockouts and hero assets in Blender, Maya, ZBrush — optimized for UE5 Nanite.
03
Texture & Shading
PBR materials in Substance Painter & Designer. Procedural and hand-painted workflows.
04
Lighting — UE5 Lumen
Lumen GI, volumetric fog, god rays and atmospheric scattering in Unreal Engine 5.
05
World-Building Direction
Lore-based visual systems keeping worlds consistent and inhabited across every asset.
06
Cinematic Viz
Pre-vis and environment production for film and streaming — shot design, hero renders.
Arsenal

Software & Tools

Unreal Engine 5BlenderZBrush Substance 3D PainterSubstance 3D DesignerMarvelous Designer PhotoshopSpeedTreeWorld CreatorGaea Marmoset Toolbag
Email
adamhwl@protonmail.com
Response within 24 hours
Location
Available Worldwide
Remote & on-site
Engine
Unreal Engine 5
Nanite · Lumen · World Partition
Available for new projects
Commission a World →
Commission
Summon
A World.

Whether you need a single hero environment or an entire world’s visual bible — let’s talk. All inquiries receive a reply within one business day.

EngineUnreal Engine 5
StatusOpen for commissions
What to Expect
Process
Quick Turnaround
Initial inquiry responses within 24 hours. Concept turnarounds typically 3-5 days depending on scope and current queue.
Expertise
Environment Design
Specialized in 3D environment concepting, visual development, and world-building. Strong in art direction and visual consistency.
Deliverables
Full Coverage
High-res renders, concept sheets, mood boards, color palettes, and documentation. Everything needed for your project.
Collaboration
Iterative Feedback
Your vision comes first. I incorporate feedback throughout the process to ensure the final designs perfectly match your creative direction and goals.
Commission Types
Single Asset
Hero Environments
A single detailed environment or landmark. Perfect for showcasing a specific location or focal point in your project.
Series
World Bibles
Multiple connected environments establishing visual language. Ideal for building a cohesive world with distinct regions and aesthetic.
Extended
Custom Packages
Long-term partnerships for ongoing art direction. Discuss your specific needs—I can build custom packages tailored to any project.
Sketches
Quick Concepts
Rough exploration sketches and early-stage ideas. Fast-turnaround concepts perfect for ideation phases and creative brainstorming sessions.